Another week, another buzzword. On our edtech jargon menu this week is another term that gets tossed around a lot on education technology forums, online chats, and conferences. I'm sure you've heard of it. I'm sure everyone's heard of it. Yes, I'm talking about "BYOD" or Bring Your Own Device.
BYOD, like most of the terminologies we've discussed, is very straight forward. This concept allows a student (or an employee) to bring their device to school or office. However, there seems to be a misconception that BYOD is just for the sake of having learners bring a device for the sake of them being comfortable using their own.
Think of a classroom with a limited number of computers - let's say only about 10. There are, however, 40 students. This means that the ratio of computers to students is 1:4. In whatever angle you look at it, the activity won't be an effective learning experience for ALL learners. This ratio is the reason some schools and educators rather not use computers or tech for ANY learning activity.
Now - imagine students who have access to certain devices such as laptops, tablets, or mobiles at home. I'm sure that most, if not all, of our learners have one or the other. However, there is also that big possibility that there are students who don't have access to any device at all. Deploying a BYOD strategy allows the educator to make the ratio more manageable. He/she can issue the school's computers to students who have no devices, while the others use their own. (Of course, the ideal ratio is 1:1)
More importantly, the advent of cloud computing and responsive design makes it easier to access sites on different devices without sacrificing usability and user experience. In addition, most apps are also available for use on any device - be it a PC, a tablet, or even a mobile.
A 1:1 learning experience, paired with technology accessible through different devices are the driving forces for BYOD.
Here's a short video by Jason Richea on 10 ideas how teachers and students can use BYOD to their advantage. Cheers!